Hurricane is gone, but Sunfire and Lunar Strike are AOE (though not as large radius) and we still have Starfall which is another big Astral Power spender. Moonfire and Sunfire DOTs contribute a small amount of Astral Power upon initial cast. We now build up Astral Power through our Lunar Strike and Solar Wrath nukes (and the first Artifact ability) and spend it with Starsurge which then empowers LS and SW to hit for more damage. The good news, of course, is that the dreaded Eclipse mechanic is gone. Though I recommended below leveling through Legion as Guardian above all other specs I’ll have to reevaluate again when I’ve had a chance to try out the new changes. The Artifact is such a big boost to your power that without it, the rest of your kit isn’t quite up to par.ĮDIT: Not an hour after this post went live a new build went up on the beta servers buffing Balance DPS (specifically through the Balance artifact) and nerfing Guardian DPS. Your Druid may feel a bit underpowered until Legion launches and you complete the artifact quest. If you are reading this as patch 7.0 lands, realize that the class Artifact is what ties the Druid’s abilities and talents together - and those aren’t coming in patch 7.0. Below I present talent build suggestions that will get you through the leveling process with some alternate suggestions for normal 5-mans you’ll be running while questing to 110 and beyond. They’re fun, perform well, and have just enough abilities make you feel engaged but not overwhelmed in combat. I say that from a place of having played them solo and in normal 5-mans in beta using all four specs. Druids are in a good place in the early game of Legion.
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